
TEMPLATE = app
TARGET = MiniGioco

DEFINES -= UNICODE

CONFIG -= qt

unix {
    # You may need to change this include directory
    INCLUDEPATH += /usr/include/OGRE
    INCLUDEPATH += /usr/include/OIS
    CONFIG += link_pkgconfig
    PKGCONFIG += OGRE
}
win32 {
    LIBS *= user32.lib
    LIBS += -L$(OGRE_HOME)\\boost\\lib
    release:LIBS += -L$(OGRE_HOME)\\lib\\release
    debug:LIBS += -L$(OGRE_HOME)\\lib\\debug
    INCLUDEPATH += $(OGRE_HOME)\\include
    INCLUDEPATH += $(OGRE_HOME)\\include\\OIS
    INCLUDEPATH += $(OGRE_HOME)\\include\\OGRE
    INCLUDEPATH += $(OGRE_HOME)\\boost
}
INCLUDEPATH += include

debug {
    TARGET = $$join(TARGET,,,d)
    LIBS *= -lOgreMain -lOIS -lvorbis -lopenal -lalut -logg -lvorbisfile
}
LIBS *= -lOgreMain -lOIS -lboost_system -lopenal -lalut -lvorbis -logg -lvorbisfile -lOgreTerrain

HEADERS += \
    gamestate.h \
    gamemanager.h \
    introstate.h \
    Singleton.h \
    PauseMenuState.h \
    playstate.h \
    SoundManager.h \
    DotSceneLoader.h \
    rapidxml.hpp \
    tank.h \
    player.h

 
SOURCES += \
    gamemanager.cpp \
    main.cpp \
    introstate.cpp \
    PauseMenuState.cpp \
    playstate.cpp \
    SoundManager.cpp \
    DotSceneLoader.cpp \
    tank.cpp \
    player.cpp


OTHER_FILES += \
    resources.cfg \
    plugins.cfg \
    Media/Images/battle-city_title.png \
    Media/Audio/Intro.wav
